Means 5 bakshir ponies, into 10 bakshir ponies, into 20 bakshir ponies. Unique church shipments now have 3 levels, 750 food for 1k value of units at food for 2k value of units age 3, and 3k food for 4k value of units age 4. Their card spawns now only cost food as well.Īll military land units except mercenaries now have an age 2 baseline, including artillery and special military units. Asian emergency units instead cost 100 food each. Forts now have 250 base damage and 10k hp, from 150 damage and 8.5k hp and +1 aoe. Castles follow a similar change, are cheaper and have aoe right away. Both fortress and industrial upgrades now improve hp and damage by 50% with an additional 100% imperial upgrade. Their damage is doubled to 60, but their hp halved to 1000. In treaty there is now a tech at the church/monastary/plaza to further increase building limits, extensive fortifications card removed. Outposts and warhuts now have a base 14 build limit to account for larger map, and cost reduced to 200 wood. Livestock pen, church, monastery just 100 wood. Siege workshop, foundry, arsenal, outpost now 200 wood. Porcelain tower resource trickle auto upgrades. advanced wonders card removed from the game, wonders instead auto upgrade hp except for agra fort which follows its own upgrade path. stonemasons removed from the game.Īdvanced building cards now only increase building hp and damage by 20% as well as their other benefits. Improved building card now only increases building hp by 20%, but additionally also increases building damage by 20% as well as increasing all units building speed by 50%. Safe zone around tc removed/reduced in supremacy. tc now only has 5k base hp, but auto upgrades damage and hp like units. Tc damage reduced to 5 damage per villager. Buildings no longer have malus vs villagers. malus vs assault ships, artillery and siege units increased. they instantly track targets and have no attack delay. BuildingsĪll buildings now have a 2x universal bonus vs cavalry, and a 1.5 rof. this should let the counter system be more functional in team/late/treaty games without stacking absurd amounts of bonuses on top of each other.Įco theory now an age 4 universal 25% gather and yield upgrade.Įxplorers and heroes gain less damage and hitpoints per age up, instead now have more upgrades available at church equivalent per age. other sources of damage and hp, such as gun trade big button or golden pavilion are toned down or changed. that means one 10% either hp or damage card in fortress, and one 20% either hp or damage card in industrial with an additional unique civ effect, such as increased range (Genitours). Reducing the amount of hp and damage bonuses provided by cards to a maximum of 30% for either total per unit type. Jap double crates no longer have a penalty. Rainbow crates instead give an additional 25% bonus. team and infinite cards now have a 25% penalty to resource value given. Resource crates also no longer have duplicates, instead following 400/800/1200/2400 resources. No more duplicate unit cards that are the exact same - + a unit, aka 4/5 cossack, or 1 / 2 infinite rockets. Creates more compelling choices between +20% musket damage vs 24 muskets, or 2.4k wood vs a factory. Politician age up rewards now generally provide the same number of resources as well. Cards in GeneralĬrates and building/military unit cards are now roughly 400, 800, 1200, 2400 resources. Revolting now costs 5k food and adds 1 shipment. Industrial is now 400 more food and gold, 2400 food and 1600 gold. Exiled prince now takes an additional 20 seconds, other fortress age ups an additional 10. Logisticians in general no longer cost more resources.įortress upgrade now costs 800 more food, 2000 food 1000 gold. Water politicians now require a water map to be available, new age 2 Mediterranean/northern European politician that gives fishing boats and dock wagon/first fishing upgrade. Or maybe quartermaster now sends a market wagon and removes wood costs from market upgrades, or perhaps governor giving 2 outposts and frontier outpost upgrade. for example, maybe Spanish logistician now additionally sends 1 dog per exploration age shipment and improves dog stats by 10%. Revamped euro politicians to add more viable choices. They built upon but separate from the general changes I posted here Improving AOE3 - Age of Empires III: DE / III - Discussion - Age of Empires Forum Age-ups And Politicians they are incomplete and focused more on which direction to explore taking the game in the future. Instead, the suggestions that follow are intended to shake up and create a new meta and make some civs/units feel better to use. To be clear, these are not balance changes.
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